Legend of Zelda a Link to the Past Box Art

1991 video game

1991 video game

The Legend of Zelda: A Link to the Past
The Legend of Zelda A Link to the Past SNES Game Cover.jpg

North American box art

Developer(due south) Nintendo EAD
Publisher(s) Nintendo
Director(s) Takashi Tezuka
Producer(south) Shigeru Miyamoto
Programmer(s)
  • Yasunari Soejima
  • Toshihiko Nakago
Artist(s)
  • Masanao Arimoto
  • Tsuyoshi Watanabe
Writer(s)
  • Kensuke Tanabe
Composer(southward) Koji Kondo
Series The Legend of Zelda
Platform(s) Super NES
Release
  • JP: Nov 21, 1991[1]
  • NA: April thirteen, 1992
  • European union: September 24, 1992
Genre(s) Action-take chances
Mode(s) Single-player

The Legend of Zelda: A Link to the Past [a] is an action-hazard game developed and published by Nintendo for the Super Nintendo Entertainment Organization. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

The story is officially prepare many years before the events of the commencement two Zelda games. The player assumes the part of Link as he journeys to save Hyrule, defeat the demon male monarch Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced serial staples such as parallel worlds and items including the Chief Sword.

Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was ported to the Game Male child Accelerate as A Link to the By and Iv Swords in 2002; A Link to the Past sold vi.5 million copies beyond both platforms every bit of 2004[update]. It was afterwards ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console, and Nintendo Switch via Nintendo Switch Online. In 2017, Nintendo rereleased A Link to the Past every bit office of the Super NES Classic Edition.[two] A spiritual successor, The Legend of Zelda: A Link Between Worlds, was announced and released for the Nintendo 3DS in 2013.[three] [4]

Gameplay [edit]

An area in the Low-cal World (top), and the aforementioned plant in the Dark World (bottom)

Instead of using the side-scrolling perspective introduced past Zelda Ii: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original The Legend of Zelda. While A Link to the Past still uses mechanics and concepts from the original game, it likewise introduces new elements and innovations. For instance, arrows are now dissever items, as bombs are in the original, instead of using a Rupee to fire an arrow. A Link to the Past too takes concepts from The Adventure of Link, such as the Lamp. Control of Link is more flexible than in previous games, as he tin walk diagonally and tin run with the aid of the Pegasus Boots. Link's sword attack was improved to swing sideways instead of merely stabbing forrard; this gives his sword a broader range and makes combat easier. Link swings his sword as the default assault in futurity Zelda games, although stabbing is too possible in the later 3D incarnations.[5] [half dozen] [7] [8]

Recurring items and techniques were introduced in A Link to the By, such as the Hookshot, the Master Sword, the Spin Attack, and the Pegasus Boots. Centre Containers that increase the player'southward maximum health (hit points) are present, but many are split into "Pieces of Heart", four of which make upwards one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.[five] [half dozen] [7] [8]

A Link to the Past is the starting time appearance of what would afterward go a major Zelda trademark: the being of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule. The second is the Dark World that was created when Ganon corrupted the Sacred Realm. The Dark Earth is a decomposable version of Hyrule. Each location in the Lite World corresponds to a similar location in the Dark World, usually with a like physical construction only an opposite nature (e.chiliad. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light Globe corresponds to a dilapidated town of thieves in the Dark Earth).[5] [6] [7] [eight]

Link tin can travel from the Dark World to the Low-cal World at well-nigh any outside location by using the Magic Mirror, and can travel back to the Dark Earth again from the same location using a temporary portal left behind on the map at the point where he reappears in the Light Globe. Otherwise, Link must utilise subconscious warp locations throughout the Calorie-free World to travel from the Calorie-free World to the Dark World. Travel betwixt worlds allows for puzzles in A Link to the By that exploit structural differences between the Light and Nighttime Worlds, equally Link may travel to otherwise inaccessible areas in i world past warping from parallel but attainable locations in the other world.[5] [vi] [7] [8] [9]

Synopsis [edit]

Setting [edit]

Players presume the role of serial protagonist Link, a swain living with his uncle south of Hyrule Castle. Princess Zelda, a descendant of the Seven Sages, is held captive in the castle dungeon by Agahnim, a treacherous magician who has set forth a chain of events to release his dark main. Sahasrahla, a descendant of those who forged the Principal Sword, mentors Link on his quest.[5] [10] Serial antagonist Ganon remains sealed in the Dark World, the one-time Sacred Realm corrupted by his evil magic. It is revealed tardily in the game that Agahnim is an avatar of Ganon, used past the Rex of Evil to infiltrate the Light Earth.

Story [edit]

A Link to the Past is a distant prequel to the original The Legend of Zelda and Zelda 2: The Gamble of Link,[11] [12] [13] and within the official chronology is the first game in the "Defeated Hero" timeline that connects to an alternating reality scenario that the Hero of Fourth dimension does non succeed in Ocarina of Time. This results in Ganon existence imprisoned in the Sacred Realm in his Dark Brute form out of desperation. Having successfully gathered all three pieces of the Triforce, Ganon's evil desires have transformed the realm into the Dark Earth.[fourteen]

At the beginning of the game, Link, the final descendant of the Knights of Hyrule, is living with his uncle. 1 night, he is awakened by a telepathic message from Princess Zelda, who says that she has been locked in Hyrule Castle's dungeon past a mysterious wizard, Agahnim. Afterwards his uncle leaves, still, Link follows him through the rainy night to the dungeons under Hyrule Castle. When he arrives, he finds his uncle mortally wounded, and is told to rescue Princess Zelda, receiving his sword and shield earlier dying soon after. Link navigates the castle and rescues Zelda from her cell, and the two escape through a clandestine passage into the sewers that leads to a sanctuary.[xv]

Link is told by the priest in the sanctuary that Agahnim, a sorcerer who has usurped the throne and bewitched the king'due south soldiers, is planning to break a seal made hundreds of years ago by the Seven Sages to imprison the night sorcerer Ganon in the Dark Earth, which was known equally the Sacred Realm before Ganon, then known every bit Ganondorf, invaded information technology, obtained the Triforce, and used its power to engulf the realm in darkness. Agahnim intends to break the seal by sending the descendants of the Vii Sages into the Dark World. The only matter that can defeat Agahnim is the Master Sword, a sword forged to fight evil that can but be wielded by the chosen hero. To prove that he is worthy to wield it, Link needs three magic pendants, representing the virtues of Courage, Wisdom and Power, hidden in dungeons guarded by mythical defenders. On his manner to retrieve the offset, he meets an elderberry, Sahasrahla, who becomes his mentor. Later on retrieving the pendants, Link takes them to the resting place of the Primary Sword. Every bit Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying priest that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark Earth. Link and then faces Agahnim in battle and defeats him, but he sends Link to the Dark World as well.[15]

To save Hyrule, Link must rescue the descendants of the Vii Sages from dungeons scattered across the Dark World, each guarded by one of Ganon'southward minions. Once the vii maidens are freed, they use their power to open the gate to Ganon's Tower, where Link faces Agahnim over again, who creates 2 ghostly specters each as powerful as he is. Afterward Link defeats Agahnim for a second fourth dimension, Ganon's spirit rises from his body, turns into a bat, and flies away. Link chases Ganon and confronts him inside the Pyramid of Power at the center of the Dark World. Subsequently a battle resulting in Ganon's demise, Link touches the Triforce and restores the Dark World and Hyrule to their previous state, brings his uncle and the priest dorsum to life, restores Zelda's male parent, the true king, and returns the Chief Sword back to its resting identify.

Evolution [edit]

In 1988, evolution of a new NES Zelda began, but one year subsequently, the project was brought to Nintendo'southward next panel; the Super Famicom in Japan, the Super NES in other regions.[sixteen] Producer Shigeru Miyamoto originally intended the game to feature a party, "one that consists of the protagonist, who's a mix between an elf and a fighter, a magic user, and a girl."[17] Due to the success of previous Zelda games, Nintendo was able to invest a large budget and ample evolution time and resources into the game's production.[18] At the fourth dimension, most Super NES game cartridges had 4 Mbit (512 KB) of storage space. This game broke the trend by using eight Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[xix] Similar Super Mario Globe, this game used a simple graphic pinch method on the Super NES past limiting the color depth of many tiles to eight colors instead of the Super NES's native 16-color tiles. The tiles were decompressed at runtime past adding a leading bit to each pixel'due south colour index. Storage space was too saved by eliminating duplication: The Light Earth and the Dark World are near identical in layout (though using differing texture tiles), and the Dark World exists in the ROM simply as an "overlay" of the Calorie-free World. The script was written by serial newcomer Kensuke Tanabe,[xx] while Yoshiaki Koizumi was responsible for the background story explained in the instruction manual.[21] Due to time constraints, certain features were cut from the last release, such as the ability to cause wildfires in grassy areas (which would later be incorporated into The Legend of Zelda: Four Swords Adventures).[22]

Music [edit]

The score was composed, bundled, and produced by Koji Kondo. The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the By, redone in S-SMP way. The theme is also featured in "Calorie-free World Overworld" and in "End Credits." A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture," many recurring motifs of the Zelda scores come from A Link to the Past, including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme," "Hyrule Castle" (Majestic Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave." These themes have been used in subsequent The Legend of Zelda games.[23] A soundtrack to Kamigami no Triforce, entitled The Fable of Zelda: Sound and Drama, was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, forth with a bonus drama track. The 2nd disc features 54 minutes of the original arrangements for the game and those of the original NES game.[24] [25]

Localization [edit]

The English language-linguistic communication localization included changes to the original Japanese game. The near mutual change was the removal of religious references to suit with Nintendo of America'due south content guidelines. The about obvious change was made to the subtitle, which was renamed from Kamigami no Triforce (lit. "Triforce of the Gods") to A Link to the By. The "Sanctuary" in which Zelda hides is modeled on the Christian chapel, with rows of pews, stained glass windows, a raised chancel and altar, merely it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to correspond an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were contradistinct in the English version. The localization also changed plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any angelic origin.[26]

Easter egg [edit]

In 1990, Nintendo Power held a contest, requiring players to take a photo of the "WarMECH", a powerful and rare enemy in Concluding Fantasy. As a prize, 1 of the successful entrants was to be selected at random to appear in an upcoming game, though information technology was not revealed which game it would exist.[27] As a event, a hidden room exists in A Link to the By contained 45 blueish rupees and a greeting from Chris Houlihan, the winner of the contest, reading "My proper noun is Chris Houlihan. This is my pinnacle underground room. Keep it between u.s., okay?"[28]

The room was intended as a crash prevention measure out; the game would send players to this room if it could not determine where Link was going when he goes to another area, and has been found through five unlike methods.[29] At that place was no wide sensation of the room until the 2000s, more a decade afterward the release of A Link to the Past with the increased popularity of the Internet and Super NES emulators.[30]

The Game Boy Advance re-release, The Legend of Zelda: A Link to the Past and Four Swords, removed the power to access the room, though information technology could still exist establish in the game's code.[31] The Virtual Console re-releases on the Wii, Wii U, and New Nintendo 3DS, as well as the version present on Nintendo Switch Online, incorporate the room, existence emulations of the original game.[30]

Reception [edit]

Sales [edit]

The game was a commercial success upon release. In Japan, it topped the Famitsu sales charts during November–December 1991[57] [58] and Jan 1992,[59] condign the best-selling 1991 release.[threescore] In the Usa, information technology became the third best-selling game of 1992 (below Sonic the Hedgehog two and Street Fighter Two) with one meg units sold.[61] It had an exceptionally long stay on Nintendo Power 'south top games list (ranking number 2 in Nintendo Power 'due south terminal result in December 2012): when the Super NES list was retired, A Link to the By had more than than five consecutive years in the number one spot. It was later re-released every bit a Histrion's Choice title in North America, indicating that it had sold a minimum of one million copies there.[62] Worldwide, it was one of the best-selling Super NES games, with four.61 million units sold as of 2004[update].[63]

The later Game Boy Advance version in the The states alone sold 1.iv 1000000 copies and earned $41 million by August 2006. During the menstruum between January 2000 and August 2006, it was the 8th highest-selling game launched for the Game Boy Accelerate, Nintendo DS, or PlayStation Portable in that land.[64] The Game Boy Advance version sold 1.89 million units worldwide past 2004, bringing total sales to 6.five million units as of 2004[update].[63]

Critical response [edit]

A Link to the Past was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as 1 of the greatest video games of all time.[32] [65] It was the showtime game to receive a near-perfect score of 39 out of 40 from Famitsu magazine.[39] Information technology was awarded Best Sequel of 1992 past Electronic Gaming Monthly.[46] Chicago Tribune selected it as Best Game of the Year, tied with Street Fighter II.[45] A Link to the Past was reviewed in Dragon mag by Sandy Petersen in 1993, giving it 5 out of 5 stars.[37]

In 2005, IGN editors placed information technology 11th in its "Top 100 Games",[66] while readers voted it to 5th place,[67] before IGN afterwards ranked information technology the second best game of all time in 2015[53] and 2019.[54] In 2006, Entertainment Weekly chose information technology every bit the all-time game of best and information technology was inducted into GameSpot 'south listing of the greatest games of all time.[48] [68] It has also been listed every bit the best game of all fourth dimension past Next Generation [49] and Pop Mechanics magazines,[fifty] and equally the second best game of all time by G4 [51] and Gamereactor.[52] Members of GameFAQs ranked it the 4th all-time,[69] and readers of Japanese magazine Famitsu ranked information technology 31st in a 2006 poll.[lxx] It too placed 3rd in Electronic Gaming Monthly 'southward list,[71] 23rd in Game Informer 'southward,[72] and 3rd in a best 200 Nintendo games list by Nintendo Power.[73] In July 2007, readers of the magazine Edge voted it sixth in a poll of the 100 all-time games of all time.[74] ScrewAttack placed information technology 2nd on their listing of top xx Super Nintendo games.[75] GamesRadar named A Link to the Past the third best Super NES game of all time, losing merely to Chrono Trigger (2nd) and Super Metroid (1st).[76] It placed eighth (the second-highest Zelda game on the list) in Official Nintendo Magazine 's "100 greatest Nintendo games of all time" list.[77] In 2009, Game Informer put A Link to the Past 12th on their list of "The Superlative 200 Games of All Time", proverb that it "remains a boom today".[78] This is xi places ahead of the rank it had back in 2001.[79] In 2018, Complex listed the game 2d on its "The Best Super Nintendo Games of All Fourth dimension." They felt the game is "definitely Nintendo'due south best first-party championship for the SNES."[80]

A Link to the By and Iv Swords for the Game Boy Advance received positive reviews.[81] IGN praised it for being a true-blue conversion of the original, but noted that the sound did not audio as crisp on the Game Boy Advance, and establish the frequent audio effects slow. The game holds the top spot of Metacritic'southward all-fourth dimension high scores for Game Boy Accelerate games with a score of 95.[34] In 2007, IGN named A Link to the Past and Four Swords the third best Game Boy Advance game of all time.[82] [83] GamePro 's Star Dingo called information technology a "masterpiece," equally well as an "important office of the Grand Renaissance of the Second Dimension." He too praised the overworld for its secrets and "quirky random characters," adding that playing it required patience and exploring.[41] Star Dingo praised the port of A Link to the By 'southward ability to retain its visuals. He specifically praises its "make clean sprites," calling its overworld a "colorful, happy place," sarcastically calling it kiddy. He also questioned how the series' cartoon style was abnormal for the series.[41] Star Dingo called the sound effects "indelible," though he noted that they were "a lilliputian dated".[41] UGO Networks compared Four Swords to The Legend of Zelda: Oracle of Ages and Oracle of Seasons, calling it "similarly contemporary". They commented that the best Four Swords brought was its sequel, The Legend of Zelda: The Minish Cap.[84] CNET praised both the original A Link to the By release also as the Iv Swords multiplayer style, calling the former a "great handheld port of one of the greatest games ever released for Nintendo's sixteen-bit system", while describing the latter as "an exciting, replayable multiplayer experience".[85]

Legacy [edit]

Chris Houlihan Room [edit]

The Escapist, G4TV, GameSpy, Expert Game, IGN, Nintendo Life, and PALGN referenced the Chris Houlihan room in articles which talk over video game easter eggs and secrets.[thirty] [86] [87] [88] [89] [90] [91]

GamesRadar included it in its lists of the greatest video game Easter eggs and the thirteen "video game secrets that were most never found."[29] [92] GamesRadar 's Jason Fanelli called it "one of the Zelda franchise's biggest mysteries."[92] GamesRadar's Justin Towell included information technology in his list of the top seven secret rooms in video games at number 2. He felt that the competition prize was exciting, and called it "i of the coolest and most exclusive secrets in the Zelda universe."[31] 1UP.com featured it in its list of "25 things you didn't know virtually The Fable of Zelda."[28]

Comics [edit]

A comic book adaptation of A Link to the Past illustrated past Shotaro Ishinomori was published in Nintendo Power that was serialized for 12 issues from Jan to December 1992. The comic was then re-released as a trade paperback in 1993. The comic is a loose adaptation of the original game's story, featuring several plot changes and new characters.[93] Two other manga were released in Japan: a manga by Ataru Cagiva from 1995 to 1996 that was serialized in Enix Corporation's Monthly GFantasy and later collected into three volumes[94] and a 1-book manga past the duo Akira Himekawa released in 2005 corresponding with the release of Game Boy Advance version.[95] Both follow the game'due south plot more than closely, and the latter introduced a new graphic symbol called "Ghanti", a thief with a unmarried devil's horn and a star under her centre.[94] [95]

[edit]

A French version of this game was released in Canada, making it the only French-but release in North America for the Super NES. This version had the same instance equally the English release in North America, but the whole game was translated into French. On December 2, 2006 in Japan and January 22, 2007 in America, A Link to the By was added to the Wii Shop Channel's Virtual Console. Players can download it for 800 Wii Points, or U.s.$8. The English version is almost identical to the English Super NES version, with none of the additions or changes from the Game Boy Advance version. The next Zelda game, Link'due south Enkindling was released in 1993 for the Nintendo Game Boy. It retained many of A Link to the Past 'southward gameplay mechanics, including the acme-down perspective, every bit well as an overworld which resembled that of A Link to the Past. Later traveling to train abroad, Link is shipwrecked and awakens on an isle called Koholint.[96] Start on March 2, 1997 a simple unaltered re-release of the original Japanese version of A Link to the Past was broadcast via Satellaview. The game was rebroadcast more oft than any other Zelda game on the Satellaview, and was the but Zelda title broadcast by St.GIGA later ties with Nintendo were broken in April 1999. Unlike the ii other Satellaview Zelda games, Kamigami no Triforce lacked SoundLink support.[97]

Apart from official sequels and re-releases made or licensed by Nintendo, A Link to the Past has proven to be very popular within the game-modding community, inspiring the development of numerous fangames, such as the unofficial 2007 sequel The Legend of Zelda: Parallel Worlds.[98] [99] [100]

Inishie no Sekiban [edit]

In 1997,[101] a follow-upwards, BS Zelda no Densetsu: Inishie no Sekiban ( lit. "BS The Fable of Zelda: Aboriginal Rock Tablets" or "Stone Tablets of Antiquity" ), was released in Japan. Designed exclusively for the Super Famicom'due south Satellaview peripheral, BS Zelda made use of a voice broadcast system, SoundLink, to provide vox-acting for several characters.[102] The game takes place six years subsequently the events in A Link to the By and is set up in Hyrule'southward Light Globe.[103] It lacks a Link character, and instead the player grapheme is known as the Hero of Calorie-free.[104] The available role player-characters are actually the male and female person BS-Ten avatars that likewise featured in BS Zelda no Densetsu. The game was divided into 4 weekly episodes. These episodes were played live, and a vox-acted soundtrack simultaneously ran on the satellite network, sometimes containing suggestions, clues, and plot development for the game currently being broadcast.[101] Each week, the player could only access sure portions of the overworld. Areas shrouded in clouds were unreachable. Ii dungeons were accessible per week, even so the episode concluded only when fourth dimension expired and not when the player had completed all the objectives for that week. The game could just exist played during the prepare hours because the SoundLink content was cardinal to gameplay (and not stored on the base unit or flash-RAM cartridge in any way), and the timer was based on a real-time clock ready by the satellite itself.[101]

A Link to the Past and 4 Swords [edit]

A Link to the Past was re-released for the Game Boy Accelerate in 2002 in North America and 2003 in other territories as role of The Fable of Zelda: A Link to the Past and Four Swords, a collaborative development effort between Nintendo and Capcom.[105] The port of A Link to the Past contains pocket-size changes from the original, including the addition of voice clips and other sound effects taken from Ocarina of Time and Majora's Mask.[43] Four Swords is a multiplayer adventure that interacts with the single-thespian adventure. Accomplishments can be transferred between the ii; for example, if the player learns a new sword technique, it is fabricated available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the By.[106] [107] In Four Swords, dungeons are randomly generated and are affected by the number of players.[42] If only ii players are active, the game ensures that all puzzles generated practise not require a third or fourth player to solve.[42] The plot of 4 Swords revolves around the current of air mage Vaati, who escapes from the Four Sword he is sealed in and captures Princess Zelda to marry her. Link uses the 4 Sword to create three copies of himself and rescues Zelda, trapping Vaati in the sword once more. At the time of its release, the story of Four Swords was considered the earliest indicate in the serial' timeline.[108]

A Link Between Worlds [edit]

In 2011, Shigeru Miyamoto expressed desire to take A Link to the Past remade for the Nintendo 3DS, stating how attractive the 2 layers would look.[109] Planning for this successor actually began later on the completion of Spirit Tracks in 2009, though full evolution did not begin until 2012. In Apr 2013, Nintendo announced in its Nintendo Straight presentation that a new game based on the same globe as A Link to the Past was in evolution for Nintendo 3DS, featuring new 3D visuals, completely new dungeons, new gameplay mechanics, and an original story.[110]

On November 22, 2013, Nintendo released The Fable of Zelda: A Link Between Worlds, which takes place in the same earth, simply features a new storyline, new puzzles and original dungeons. Height and depth play a large role past taking advantage of the 3D feature of the 3DS, while maintaining the traditional tiptop-down perspective.[111]

In other media [edit]

A Link to the Past has been prominently represented in other Zelda-related media since its original release, importantly the Super Smash Bros. series. Several music tracks from the game appear in the game on Zelda-themed stages. Finally, Princess Zelda's design in Super Boom Bros. Ultimate is partially based on her incarnation from A Link to the Past, replacing her previous incarnations from Ocarina of Time and Twilight Princess.[112]

Speedrunning [edit]

A Link to the Past is a popular game for speedrunning. It had the fourth highest number of players of all games listed on Speedrun.com in 2019,[113] though it has since fallen to a lower position.[114] It is commonly run at the Games Done Quick charity marathon, where it is often considered one of the highlights of the consequence.[115] [116] [117] Many speedrunners also play using A Link to the Past: Randomizer, a mod that randomizes the locations of most of the items, in an effort to evoke the uncertainty and excitement of playing the game for the first time.[118]

Notes [edit]

  1. ^ Known in Nihon as Zelda no Densetsu: Kamigami no Triforce ( ゼルダの伝説 神々のトライフォース , Zeruda no Densetsu: Kamigami no Toraifōsu , lit. The Legend of Zelda: Triforce of the Gods ).

References [edit]

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  2. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017.
  3. ^ McWhertor, Michael. "The Legend of Zelda: A Link to the Past sequel coming to Nintendo 3DS this holiday". Polygon. Vocalism Media Inc. Retrieved December 31, 2014.
  4. ^ Schreier, Jason. "The New 3DS Zelda Is Called A Link Betwixt Worlds". Kotaku. Kotaku. Retrieved December 31, 2014.
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  11. ^ "The Legend of Zelda: A Link to the Past – Back Encompass". Nintendo of America, Inc. (via MobyGames). Apr 13, 1992. Retrieved June 10, 2010. The predecessors of Link and Zelda face monsters on the march when a menacing wizard takes over the kingdom.
  12. ^ "Interview". Dengeki Nintendo 64. MediaWorks, Inc. Jan 1999. Shigeru Miyamoto: (時オカ→神トラ)それから初代ときてリンクの冒険という順番になる。 / Ocarina of Time, A Link to the Past, then comes the original 1 and The Take chances of Link in turn.
  13. ^ The Fable of Zelda Encyclopedia. Dark Horse. 2018. pp. 10, 11. ISBN978-ane-50670-638-two.
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External links [edit]

  • Official website
  • The Legend of Zelda: A Link to the By at MobyGames

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Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past

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